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Day of defeat source classes
Day of defeat source classes








day of defeat source classes

Valve, the Valve logo, Half-Life, the Half-Life logo, the Lambda logo, Steam, the Steam logo, Team Fortress, the Team Fortress logo, Opposing Force, Day of Defeat, the Day of Defeat logo, Counter-Strike, the Counter-Strike logo, Source, the Source logo, and Counter-Strike: Condition Zero are trademarks and/or registered trademarks of Valve Corporation. + High power, must deploy to fire explosive rocket, vulnerable when deployed + Long range weapon for removing hidden snipers or machine guns The blast from rocket explosions will stun anyone they don't kill. MG42 Machine Gun: 2 boxes, 250 rounds eachįires explosive rockets whose splash damage is effective against snipers and 30 Caliber Machine Gun: 2 boxes, 150 rounds each + Secondary fire: Deploys bipod on any level surface The German MG42 hasĪ high rate of fire but can overheat. The classes are Riflemen, Assualt, Support. Army are the Allies, and the Wehrmacht are the Axis in this game. There are six classes per faction, and only two factions. There is no british anymore, and the classes are sorted differently. + High power, accurate when deployed uncontrollable when not. Day Of Defeat Source, although more advanced than the original, has fewer classes and factions. When deployed, the Machine Gunner can lay down a large base of fire, but is Overall, DoD:S is a great looking game, a. Karbiner 98k Sniper Rifle (K98k): 13 clips, 5 rounds each Day of Defeat's HDR is not nearly as pronounced as in, say, Far Cry, which is nice because that can get a little distracting in the midst of a firefight. Springfield Sniper Rifle: 11 clips, 5 rounds each + Accurate when zoomed inaccurate when not + Long range, high powered weapon for precise shots With its scope, the Sniper is deadly accurate at long range. STG44 (Sturmgewehr): 7 clips, 30 rounds each + Secondary fire: Semi-automatic fire for greater accuracyīAR (Browning Automatic Rifle): 12 clips, 20 rounds each + Medium power and recoil, fully automatic with medium accuracy With its multiple firing modes and two grenades, makes an excellent all around MP40 Machine Pistol: 7 clips, 30 rounds each Per Class All Classes : RIFLEMAN - AVERAGES PER LIFE : detailed report: Kills: 1.80: 1. Thompson (aka Tommygun): 7 clips, 30 rounds each Day of Defeat: Source Statistics - The War Report. + Low power and recoil, fully automatic with low accuracy Provide smoke cover for assaulting entrenched positions such as snipers and The Assault class is extremely effective at close quarters and on the move. Karbiner 98k Rifle (K98): 13 clips, 5 rounds each + Secondary fire: Iron sight for greater accuracy and zoom The powerful German K98k is bolt action while the less lethal US M1 Garand is semi-automatic. The Rifleman, aka "light infantry", is deadly at long range, though not as effective in close quarters. When you are joining a game, first select a team and then select from one of six classes: Rifleman, Assault, Support, Sniper, Machine Gunner, Rocket. Quickstart GAMEPLAY HUD Maps Classes SupportĮach class in Day of Defeat: Source has unique strengths and weapons.










Day of defeat source classes